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Andy이(가) 작성함

Well I guess Camera.main should not have been a property if it was a costly operation, but good work!

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mikol이(가) 작성함

2020 is going to the end . so why 2020 is in beta mode?

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jd이(가) 작성함

I’m trying this now and it appears to be running better than 2019.3-2020.1 versions of the editor. My script edit iteration time seems to be as fast as 2019.2 again. After complaining about editor...

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Charles Bernardoff이(가) 작성함

Awesome! Great work Unity! Happy to have so many performance and QoL changes! Just new GO in rename mode and Create empty Parent are … Magical. Then, GPU PLM might finally stop failing at each bake on...

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John C이(가) 작성함

Really want to know if terrain tessellation and mesh blending are coming soon. Also why don’t you update your main roadmap anymore?

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Fauna이(가) 작성함

In reply to <a href="https://blogs.unity3d.com/kr/2020/09/14/unity-2020-2-beta-is-now-available-and-we-welcome-your-feedback/#comment-432279">John C</a>. They stopped updating the main...

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Trey Rexroat이(가) 작성함

In reply to <a href="https://blogs.unity3d.com/kr/2020/09/14/unity-2020-2-beta-is-now-available-and-we-welcome-your-feedback/#comment-432143">mantis</a>. Thank you, Mantis. Keep sharing...

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Siberhecy이(가) 작성함

In Unity 2020 why blendshape contained model files have a small size than 2019? (Same model file) Is there anything new about blendshapes? I cannot found in release notes. The thing I know is Unity...

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Jashan Chittesh이(가) 작성함

In reply to <a href="https://blogs.unity3d.com/kr/2020/09/14/unity-2020-2-beta-is-now-available-and-we-welcome-your-feedback/#comment-432219">Andy</a>. Be careful with Unity's naming...

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Leslie이(가) 작성함

when you create a new object it has the Rename mode by default Where do I disable this?

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Leslie이(가) 작성함

In reply to <a href="https://blogs.unity3d.com/kr/2020/09/14/unity-2020-2-beta-is-now-available-and-we-welcome-your-feedback/#comment-432383">Leslie</a>. Never mind, found it in the...

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valarus이(가) 작성함

What is estimate 2020.2 will be out of beta?

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Modapk이(가) 작성함

thank you, Perfect and awesome as always!

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Matthew이(가) 작성함

It would be great if you could sort out the arrows of physics components, when specifically altering the anchor and the connected anchor, The arrows are SMALL, and get smaller when you zoom in, and...

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Alessia이(가) 작성함

unity always has been my favorite. Love the way you are improving it. Keep going!

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